Creating Space: Half Court Condition Game With Option To Hit Out

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Jethro introduces the Half Court Game progression where each player is allowed the option of hitting anywhere on the court, but must win the rally either that shot or the following one. 

 Jethro Binns

Creating Space: Half Court Condition Game

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Jethro talks through the final Condition Game focusing on Creating Space. In the Half Court Game both players are confined to one side of the court and must be creative in order to apply pressure to their opponent. Click here for the Half Court Game progression. 

 Jethro Binns

GHOSTING: Pyramid Sets

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Structuring your Ghosting sessions into pyramid sets is a great way to ensure you're covering multiple different speeds/intensities of effort, similar to the variety of paces you might be exposed to in a match. Work to either a random movement or to a set pattern, depending on your goals for the session.

 Gary Nisbet

Coach Education: Deep Backhand Drive Part 3

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Lee Drew talks through the final stage of teaching the Backhand Drive, in which the beginner player and the coach begin to rotate around one another in the deep backhand. 

Lee Drew

Creating Space: Back Quarter Condition Game With Option To Hit Out

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Jethro talks through a Back Quarter Condition Game progression where each player given the option to hit anywhere on the court, but must win the rally with either that shot or the following one. 

 Jethro Binns

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